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Main » 2011 » April » 27 » Character Training Modo (Part 01-04)
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Character Training Modo (Part 01-04)
Character Training Modo (Part 01-04)
Character Training Modo (Part 01-04)
eLearning | 5.58 GB


CHARACTER TRAINING PART 01

TOPICS & TOOLS COVERED
Using reference images Element Move for quick and easy editing Mutiple ways to use Bevel Creating backdrop items Loop Slice tool Edge slicing to add detail How to create good line flow in a model

In this video tutorial series you will learn everything you need to build organic subdivision character models. Lke the previous tutorial, this video starts you from scratch, with little more than a box, and some reference images, and takes you step by step through the process of building your character object. You will learn where to find great reference and even how to use it. You may be surprised at some of the tools and their uses and getting the results you seek! In part 01, you will start with the contruction of the character’s head. As the series continues you will go through creation of the body, techniques to get stylized results, and even adding a costume to your character. You will learn even more new ways to cut detail into a model while keeping your simplicity. You will see some new uses of different tools which can be used to turn a simple primitive into a complex organic shape. Most of all, you will learn how to do this so that it is fast and easy!

CHARACTER TRAINING PART 02

TOPICS & TOOLS COVERED
The swirl tool Element Move for quick and easy editing Mutiple ways to use Bevel When to use single vertex movement Loop Slice tool Edge slicing to add detail How to create good line flow in a model As this video tutorial series continues, you get over 2 hours of training in organic subdivision modeling. Picking up where we left off in part one, this video goes into building the body of the female character whose head we build last time. You will learn everything you need to start with little more than a box, and some reference images, to create the torso of this female character. Follow step by step through the process of building your character and prepare to be amazed at how easy it can be! 


CHARACTER TRAINING PART 03


TOPICS & TOOLS COVERED
Different ways to use reference Element Move for quick and easy editing Mutiple ways to use Bevel When to use single vertex movement Loop Slice tool How to work around difficult edge slices How to create good line flow in a model

As
this video tutorial series continues, you get another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going to start with the shoulder area we built and begin creating the arm and the hand for this character. See how some of the amazing tools available can be used to make what used to
be difficult seem incredibly easy!

CHARACTER TRAINING PART 04

TOPICS & TOOLS COVERED
Different ways to use reference Element Move for quick and easy editing Mutiple ways to use Bevel When to use single vertex movement Loop Slice tool How to work around difficult edge slices How to create good line flow in a model

In
this video tutorial we complete base figure of the human character model we began in part 01. You get nearly another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going finish building out the legs and feet of the character and then get into overall tweaks on the line flow of the
body. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy! 

CHARACTER TRAINING PART 05

TOPICS & TOOLS COVERED
Simple UV mapping Element Move for quick and easy editing Mutiple ways to use Edge Extrude When to use single vertex movement Loop Slice tool Lining up foreground and background layers How to create good line flow in a model

This is what you've been waiting for! In this video tutorial we complete your character model, with hair and costume, coming a long way from where we began in part 01. You get a WHOPPING 6 AND 1/2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going to make the final tweaks and adjustments to the character and then get into building a complex hairstyle and multilayered costume. See how some of the amazing tools can be used, in ways you may not have considered, to make what used to be difficult seem incredibly




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